umm
whats a sicropop
umm
whats a sicropop
Sicropop = Softstorage (me) + Kai's Super World (My friend...ppl call him 'Lollipop')
Don't have much meaning...but everything (wallpaper, logo, name) is suggested & design by him.
I just improve & draw & code them in flash.
lmao
loved the part where you put the negative comments. hope you dont get blammed :(
No blam!!! Weeeee
Nice but buggy
ITs a good game, but your code is still a little buggy with hitTesting. Its pretty hard to make good hitTesting... Anyway, which Flashkit.com example did you use?
Yeah you're right... it does have some "character" (not bugs!) I didn't have too long to do this in and I figured it was a choice between a super-acurate but probably slow game and a "quirky" but hopefully fun game, I though the latter was better? it was based on the "skol rock" pinball machine but there are only a couple of lines left in the core trig code.
Some hard programming here
Nice game, I am glad someone can pull this type of programming off. Being a fellow Flash scripter, I saw some obvious bugs that everyone else saw. There was some flaws with your hittesting, I suggest you put those cars into arrays for hittesting, and tweak your current hittest actions, because your bounce off math makes cars stick sometimes. This game is really good though- I am trying to pull off a similar type game too.I think we should contact eachother to work on a project like this: i know my stuff in Flash and so do you. Mail me at j_miller_85@hotmail.com
The hittest part is a difficult part to program. It tests the four corners of each vehicle. Doing this takes up a large amount of resources and i was worried that the game would be too sticky (slow) if it was more accurate. I may e-mail you in the short future.
Fear
Age 39, Male
Bootlegger
old
just don't turn around...
Joined on 7/11/01